![]() ![]() We've spent a lot of time trying to solve these issues. and then you're in an undefined state which is quite likely to either crash your game or at best glitch it out badly. Even if you could kill it, it might very well be in the middle of changing some game state. It's not running on a thread but the main game thread, because the game engine isn't threadsafe and there's no threadsafe layer between the PB and the game. ![]() It's normal compiled code just like the game itself. It's not running on an interpreter or anything like that. We've wanted to do this ever since the beginning, but I'm afraid you can't arbitrarily kill the PB after an arbitrary time. ![]()
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